D&D 5e Barbarian Guide for Beginners: 4 Key Tips and Strategies

Tip 1: Make Use of Unarmored Defense Barbarians are intended to be frontline fighters who can dish out and take damage better than any other melee class. They are the only class that uses a D12 for their hit dice, giving them an immediate advantage when it comes to Hit Points. However, Barbarians can also have a decent Armor Class with the right build. At 1st Level, Barbarians gain theUnarmored Defensefeature, which allows you to add your Constitution modifier on top of your Dexterity modifier for Armor Class—as long as you aren’t wearing armor....

5 min · 896 words · Lauren Hensley

D&D 5e Bard Guide for Beginners: 4 Key Tips and Strategies

Tip 1: Consider Your Party When Picking Spells Bards have the flexibility to fill almost any role in a given party, and that flexibility comes fromhow you pick your spells. For example, Bards get access to spells likeHealing Wordstarting at 1st Level, which can restore party members and get them back on their feet, allowing you to fill in for a missing healer. On the other hand, if your party doesn’t have an arcane caster in the mix, your Bard can takeIdentifyat 1st Level so you’re always able to correctly identify any magical items you come across....

6 min · 1126 words · Dennis Deleon

D&D 5e Cleric Guide for Beginners: 4 Key Tips and Strategies

Tip 1: Pick Your Stats Based on Party Role The Cleric is often considered the most flexible of the core classes because there are several different ways to build a great Cleric. For the most part, you’ll wantWisdomto be your highest Ability Score because it increases the DC of your spells and also increases your Spell Attack Modifier. After Wisdom, it’s a bit more situational—your next highest Ability Score will depend on what role you intend to fill in the party....

5 min · 866 words · John Thomas

D&D 5e Druid Guide for Beginners: 4 Key Tips and Strategies

Tip 1: Prepare Your Spells Wisely Druids are similar to Clerics in how they prepare spells. Every day, you can prepare a set number of spells from the Druid spells list, and the number of spells you can prepare increases as your level increases. After a long rest, you can change out your spells if you desire. Note that there’s an important difference betweenspells preparedandspell slots. You can think of spells prepared as the arsenal of potential spells you carry with you, while spell slots is a resource that gets used up every time you cast a prepared spell....

5 min · 860 words · Jessica Skinner

D&D 5e Fighter Guide for Beginners: 5 Key Tips and Strategies

Tip 1: Don’t Be Afraid to Second Wind Fighters don’t have a way to heal the party and lack many options for supporting others, so the best thing you can do is keep yourself alive and fighting. Fortunately, with Second Wind, you can do just that. Second Windheals yourself for 1d10 + your Fighter level and it’s available right from the start, allowing you to stay on your feet even if nobody can help you....

5 min · 943 words · Dana Tran
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